Sunday, July 17, 2016
Monday, May 2, 2016
Murloc Ship Wreck Shanty
Labels:
3d,
art,
blizzard,
environment,
Fan Art,
handpainted,
low poly,
murloc,
naga,
WoW
Thursday, February 18, 2016
Daily Plant #1
I wanted to start doing a daily exercise where I find a plant and recreate it in 3D. This is the first one, a rare succulent I loved the design of. :3
(Plant Reference)
(Texture Sheet)
Monday, February 8, 2016
Available for work!
(Character Commission Price Chart)
Hi everyone!
My name is Annie, I'm looking for some 2D or 3D work! I specialize in painted stylized concepts and textures, as well as low polygon modeling. If you are interested in hiring me, please reach out to me at anniem@royalsharkart.com !
My portfolio: Royal Shark Art - 2D Art
My blog: Royal Shark's Art
My name is Annie, I'm looking for some 2D or 3D work! I specialize in painted stylized concepts and textures, as well as low polygon modeling. If you are interested in hiring me, please reach out to me at anniem@royalsharkart.com !
My portfolio: Royal Shark Art - 2D Art
My blog: Royal Shark's Art
I take payment through Paypal at dxfuzion@gmail.com
Contact Info:
My email: anniem@royalsharkart.com !
My portfolio: Royal Shark Art - 2D Art
My blog: Royal Shark's Art
Feel free to PM or email me if you're interested!
Friday, January 22, 2016
Saturday, January 2, 2016
Murloc Cove - Prop Updates
Just a few updates on the props I've been working on, recently completed the flippers, mast and candle. :)
Friday, December 25, 2015
Murloc Cove - WoW Inspired Handpainted Environment
Hi Everyone!
I've been steadily working on a WoW style hand-painted environment centered around a small Murloc settlement where the home is a collection of shipwrecked items that washed up on shore. I've been focusing on the props first, once those are done I'll be creating a polished concept of the landscape for the island. I've been taking some process screenshots after the "completion" of each prop (I will more then likely go back and polish them further). :) If you have any comments or critiques I would greatly appreciate them!
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